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Thread Statistics | Show CCP posts - 79 post(s) |
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CCP Explorer
C C P C C P Alliance
809

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Posted - 2012.08.01 10:45:00 -
[1] - Quote
CCP Punkturis wrote:Copine Callmeknau wrote:Nice changes, but could you please also add combat boosters (exile drop etc) as a charge? It'll be so frustrating to still have to add them (and nanite paste for that matter) after fitting each ship Nanite paste works! is nobody reading my comments here before posting?  Even further, is no one trying this out on SiSi? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
812

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Posted - 2012.08.01 20:54:00 -
[2] - Quote
Salpun wrote:Vincent Athena wrote:CCP Punkturis wrote:Vincent Athena wrote:BeanBagKing wrote:Normally I'd check this myself, but I'm at work right now and the thought just occurred to me. If we have a fitting saved with, say, 5000 charges in the cargohold, but only 4000 in our hanger and we try to fit the ship, will it place 4000 in the cargohold (and maybe pop up a warning), or will it just fail and not load anything?
Edit in reply to Punkturis below: \o/ I just tested it. It fits what it can, then gives the "not all items fitted" message. To CCP: Although "Fit" does fit charges, "Strip" does not remove them. I don't want to make it remove them because you could just as well have had them in your cargo before - so I don't want to remove stuff from cargo. Maybe a "strip" button, and a "stip+unload" button? Great idea but might be over reaching  But as Erlendur sayed on twitter lets start up a new thread on the features forum for all theses fitting ideas that cant be changed by next week.  "Erlendur" being that CCP Explorer dude...
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
812

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Posted - 2012.08.01 20:56:00 -
[3] - Quote
Bloodpetal wrote:CCP Masterplan wrote:Magic Crisp wrote:Please also add nanite pastes to the list of items being saved. Usually many PVP fits include these, it'd also save a lot of time.
thanks. Good Idea! CCP Punkturis, do you think you can make that happen? Ya, can we do this?! There have been surprisingly many suggestions for this addition (without any replies from CCP Punkturis at all, I'm not sure what has become of her...). I'll mention this to her tomorrow, let's see what she can conjure up!
(here be trolls...) Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
812

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Posted - 2012.08.01 22:39:00 -
[4] - Quote
Salpun wrote:"Erlendur" being that CCP Explorer dude...
You realy need to change your twitter handle so people know who you are.  cant say Explorer becouse they can not search for your tweet. Having Explorer in your by line does not count  @CCP_Explorer exists and has tweeted once. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
827

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Posted - 2012.08.04 10:36:00 -
[5] - Quote
Richard Desturned wrote:I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer. Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
829

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Posted - 2012.08.04 21:20:00 -
[6] - Quote
Aryth wrote:CCP Explorer wrote:Richard Desturned wrote:I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer. Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds. If you guys could fix the ghost stack bug again that would be pretty sweet. It got fixed in the initial session change patch, then was broken again a patch later. It's something to do with fast session changes, as if I am in the groove and fitting fast, I cant trigger it every 10 ships or so, forcing me to relog or undock/redock to fix. Do you have a bug report number for me, from when you encountered this issue and filed a bug report from in game so we would have logs? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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